Thread: mapping
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# 1 02-12-2002 , 08:56 AM
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Join Date: Jun 2002
Posts: 22

mapping

hello, what would be the best way to map a simple texture map over a poly sphere that has been stretched to the shape of a submarine. it looks fine on the front but the pixels stretch out over the length of the hull, is it something to do with place 3d texture or is there a way to tile the map so that the image remains the same all over the shape.

ta.