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# 7 01-04-2004 , 12:53 AM
Registered User
Join Date: Feb 2004
Posts: 6
Looks like it was the deformation order that was causing all of the problems. I had initially tried to move it before the skin cluster in the input lists but that didn't solve it since I hadn't deleted my contruction history on the original model first of all. Once this was done the deformations worked fine on the rig.

Thanks for the response though.