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# 1 30-12-2004 , 11:00 PM
Registered User
Join Date: Dec 2004
Location: Boston, MA
Posts: 3

Smooth skinned characters

I'm a student at MIT working on my PhD in computer graphics. My
research area is animation, and I'm currently working on a project
where I can transfer rigging parameters such as vertex weights from
one character to another, even if the geometry or skeletons of the
two characters are different.

I'm planning to submit a research article about this work to the
Siggraph in January. The problem is, as a computer scientist, it's
hard for me to make any compelling examples to demonstrate my work.
I was writing to see if you had, perhaps, any characters that you've
animated in Maya using smooth skinning. Almost anything using Maya's
smooth skinning would be useful to me, as I don't have any examples
yet aside from a "bending cylinder" that I made myself.

Since it will be used in a publication, it would have to be something
that you have the rights too. (I couldn't use anything from a
commercial movie or video game, unless they signed over the rights.)

If anyone has any characters they've rigged with smooth
skinning and are willing to share them in the name of science
:) please let me know! I'll of course acknowledge your
contribution in the paper if it gets accepted.

Thanks,
Bob

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Robert W. Sumner sumner@csail.mit.edu
MIT Computer Science and https://graphics.csail.mit.edu/~sumner/