Hi, I'm getting an odd problem and i'm guessing i'm being dumb or its just one of those idiosyncracies you get with maya cos i can't see anything out of the ordinary. I have a mesh smooth bound to a single joint, but when i rotate the joint it scales the mesh and distorts slightly like its twisting/scaling from a second pivot point. Any thoughts??? Oh, if it makes a difference the mesh in question is combined from several individual meshes, and then i deleted history and just generally cleaned up (or thought i did, my cleaning might have caused the problem??)