Thread: Audrey
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# 34 09-04-2011 , 04:50 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Mastone.

Thanks man and also for the suggestion, but no Im not doing it that way. Its just not accurate enough, speed isnt of the essence here for me. Having built digital doubles for film I've found theres no better way unless you also have the aid of a scan (which I used too) but the problems that can arise with scans are bloated meshes that again can cause inacurracies, but are great for blocking.

Unless Zbrush can import my maya cameras, images and curve positions which are such a great way of doing line ups for planes etc within GoZ and allow me to switch between them, then its definately a no no.

Relooping stuff for me is fine. If it needs new loops or old ones taken out for better form I can't do it in Zbrush either, so by getting it as near as damn it in maya from lo to medium res is going to be far easier with the soft mod tool for me

- at the end of the day theres no easy line of resistance if you are wanting to do a digtal double.

Jay