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# 6 02-10-2002 , 07:16 PM
undseth's Avatar
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Join Date: Aug 2002
Posts: 1,135

I managed to make some bricks!

I used FormZ to make a wall with easy brick texturing. Then i saved the orthagonical pic and opened it in photoshop to clip out protions of the image and paste it into a bigger and less-tiling-like wall.

I calculated the proportions for the pic to be made in photoshop, and then overwrote the assigned texture file, given to the nurbs-wall.

BUT Maya wont allow you to set an exact texture file to attach to the object. Maya assignes texturemaps in magnitude of 256, 512, 1024 etc... pixels.

So I have now a small gap, which can be seen in the pic below.

But i guess i can figure out how to alter the placement of my "perfectly proportioned" texture file.