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# 1 26-03-2007 , 04:59 PM
Registered User
Join Date: Jan 2007
Posts: 43

types of texture mapping

Hi i am very new to UV mapping ... got couple of newbie questions

I would like to ask ,can planar mapping be the solution to all types of mapping?

like for example a human body ... i planar map from the front view and planar map again for the back.

What advantages do i have if i use shperical , cylindrical or other types of mapping...

my next question is : for example i map a dinosaur, i would map the body and limbs seperately, how do i ensure the mapping is seamless pls refer to the pic

Do i have to sew and merge the UVs?

pls advise

Thank you in advance

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