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# 1 17-11-2003 , 05:16 AM
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Join Date: Sep 2002
Posts: 49

Matchmoving with Boujou 2.1

Let me start by saying my camera is probably not good enough for matchmoving. It’s a Panassonic PV DV 101, I don’t know if it meant anything to anyone, but this info might be helpful later.

When I capture the raw video into Premiere its output is 720 by 480. As soon as I use Boujou on the video, it produces an unusable result. So what I tried doing is to convert the video to a much smaller res, like 320 by …. ,Boujou does a pretty good job at matchmoving.

When I open up the Maya file the Boujou produced, the first annoyance is that everything is rotated differently from Mayas standard x y z axis. I just get tempted to rotate everything back to right way, but the camera and the movement are locked.

Here is the playblast of the animation

https://www.timur04.com/table%20track3.avi


Next I match up the point helpers and put in some test objects, but when I play the animation, the perspective seems to change as the movie reaches frame 200. What’s causing this? Did Boujou incorrectly animate the camera or it has something to do with the difference between my Panassonic and the camera in Maya?