Thread: Gummibear
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# 6 11-03-2006 , 10:52 AM
happymat27's Avatar
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I thought that Sub Surface Scattering was to simulate translucent/opaque materials rather than transparent ones. It's also quite an advanced method of shading, I would suggest getting to grips with the basics first. Here is a good tutorial on SSS if you are interested and this refractive index always comes in handy.

Take it easy,

Mat.