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# 3 13-01-2011 , 10:53 AM
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Join Date: Dec 2010
Posts: 16
if you're working with polys I think you can easily fix that by moving vertex and or extruding edges.
If it's surfaces I would add the little curve at the beginning of the path curve and then project a curve on it from the front view and cut the surface in the desired position.
hope it helps