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# 1 29-02-2008 , 09:37 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095

highQuality render limitations

I have a problem and dont know if it is a limitation of maya8.5 or maybe of my graphics card NV 7900gs...


situation:

1 Object
2 UV sets

uv1 = diffuse texture
uv2 = tileable diffuse texture

i linked 2 different textures to 2 different UV sets on my object. everything works fine so long. but as soon as I use a layered texture for the Color Channel (2 inputs are -> #1 ambient occlusion pass; #2 tileable diffuse texture) both textures use the map1 channel from UVs, allthough i linked #1 to UVset1 and #2 to UVset2.


well, my question now would be - how can i get rid of this and make maya display both textures on different UVsets correctly in viewport?

tia!


everything starts and ends in the right place at the right time.