Gravity v/s FPS
I thought I understood gravity fields pretty well until today. If I apply a gravity field to a 1" diameter sphere, default settings on gravity, then the rate of fall looks realistic as long as I play the animation with a setting of "play every frame". But if I play the animation at 24fps, it's way too slow. I can make it look right if I increase the gravity's magnitude dramatically but that would result in other problems.
My question is, how do I use gravity correctly for an animation that is 24fps?
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!