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# 3 21-01-2013 , 03:26 PM
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Join Date: Jan 2012
Posts: 3
3 into 1 corner trick? So far I have found Chamfer the corner vertex, then divide the faces works well. Only take a couple of splits to correct the edges for a sound mesh. But that leaves me with a nice 3 in one corner. Wondering if that might be the same idea?