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# 1 03-09-2004 , 07:00 AM
bestguy's Avatar
Registered User
Join Date: Sep 2004
Posts: 3

MEL transformation matrix?

Hi,

New here and to MEL, hoping someone can assist.

I'm trying to explicitly set an object's transformation matrix in MEL, but I can't find any info on this... I see references to scale, rotate, etc. but nothing on setting the full matrix.

(I already have a matrix, so I want to avoid trying to compute the rotation, scale, etc. values to set those this way, if possible)

Am I missing something obvious, or is this not possible? 3ds, pov-ray, etc. all allow this, so I'd assume MEL does also.


Thanks!