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# 7 17-12-2010 , 12:25 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Unfortunately there is no magic "makequad" tool in maya. There is quadrangulate mesh but seriously it just creates a mess. What you need to do is fix those triangle by hand. Unfortunately there is not enough of the mesh visible to really get an idea of the best way to fix it. The two tiny tri's in the middle can be fixed by just collapsing the edges or merging the verts leaving the big tri on top and bottom which you could cut edges to in order to make them quads. But I cannot see enough of the mesh to understand why that edge needs to be there and therefore cannot suggest the best way to fix it.


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