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# 16 13-06-2004 , 09:07 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hang on Guys!!!!


GraphicTart says its his first maya piece!! So lets not confuse the issue with GI and HDRI etc. He obviously want that good ol chrome look etc.

So what I suggest is a basic lesson, using Maya Software.

1)Put a light in the scene with ray tracing switched on in its attribute editor

2) Check the Raytracing option in your render globals menu. If you want Raytracing throughout the image ie;shadows etc then leave it at default numbers

3) For a good reflection ie; mirror, chrome or whatever a good start is make sure material is a blinn. Turn Reflection to max, Specular colour to max, Specular roll of to max and the Eccentricity down to a point where your hilight is quite sharp and not too spread out.

4) Try a render. You should get something decent.


Jango