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# 1 01-07-2010 , 03:36 PM
Registered User
Join Date: Jan 2006
Location: Great Britain
Posts: 25

Maya and Mudbox / ZBrush

I'm probably asking an obvious question, but:

why use Mudbox / ZBrush when you can just model most of the detail in Maya? Is it so you can add more detail onto the model and then bring that detail back into Maya as a texture / bumb / displacement map? (I feel I may have just answered my own question!)