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# 8 25-01-2004 , 07:42 PM
twisteddragon33's Avatar
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Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
It looks very nice to me, good low poly reprisentation of anime in 3d. for hair in the sketch ide say make a poly cube and extrude to flesh it out. But i like it so far.

for muscle definition it would be dificult to get the definition you want without increasing the poly count a great deal. But one way to smooth some edges and harden others without smoothing(which increasing poly couns a lot) is using soften/harden edges under edit polygons>normals>Softe|Harden. This will prolly help if you didnt know it.

Im not too good at texturing either, you could UV map it, i think that will work but ive nver done it. Or you could go the easier way to select the faces you want to texture and apply to selection. If you want you can enter the simply maya chat room at the top of the page and i can help you there when you come on.

Also you can find poly count by going to display>Hud> and its in the menu, i think its the second down.


Looking good so far. I like the belt. Wheres the buckle?


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