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# 33 12-05-2003 , 12:51 AM
howardporter's Avatar
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Join Date: Apr 2003
Location: usa
Posts: 985

adldesigner question-

hey Ad' you stated

"The seam in the middle normally get´s solved at th end of modelling.
When you combine the two halves, check for normals direction on both -flip the offending one if needed-, and finally Merge Vertices on the whole object with a 0,0001 tolerance.

If the middle edge isn´t that pronounced, then this should take care of it, if it still doesn´t suit you then you´ll have to tweak manually those middle vertices.

Hope this helps,"

Can I do this with subD objects? I cant seem to figure out how to do it! I have tried using poly-proxy mode as well as the normal mode. do you have a set work-flow process I could borrow?user added image

Also... how do I deal with UV's after flipping and merging? I am really confused...

thanks man, you rock!

p.s. that animated gif of your flower modeling project was really cool. You know your stuff man!!

H