Thread: nurbs gap
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# 3 15-12-2004 , 01:47 PM
lisa_gonzalez's Avatar
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Join Date: Jun 2004
Location: London, England
Posts: 301
Hi there.

You need to select each of of your NURBs surfaces, and under the attribute editor for each surface you'll see 'Tessellation'. Select 'Highest quality', and bump up U and V divisions factor to the highest it will go. This will increase render times, but sort out those dodgy NURBs surfaces when you render. A good way to see the difference this makes is to extrude a circle along a curve. Render it at low res tessellation - the cyclinder will be jagged. Increase the tessellation quality, and it will render out nice and smoothly.

Hope this helps

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