Thread: Layered Shader
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# 2 28-08-2004 , 07:40 PM
Dann's Avatar
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Join Date: Feb 2003
Location: Los Angeles
Posts: 695
It's used so that parts of your model can have one shader, while other parts can have a different shader. (e.g. if you have a single mesh model of a human, you can use a layered shader to map the skin and clothing not merely with different colors, but with different speculars, reflections, and even have the skin use a Lambert while the clothing uses a Phong.