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# 7 03-11-2004 , 01:30 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
It's important to maintain quads in high-res modeling. It's actually the opposite in game art. although you dont have to triangulate the model (as the game will do it for you usually), it's the tris you need to pay attention to.


-Mike
The Maya Toolbelt