Wow, thank you so much! I had thought something in that direction, but I thought that the date would become really big. I mean, it would be around 100 OBJ files for each character, if you count walk cycle, idle animation, attack animation, etc etc. If I don't find any other way of doing it, that's the way I'll go, but of course, I would rather find a way to export a Maya animation file. I like also the idea of writing my own exporter, since I am a SW Eng and can find my way around code. Any idea where to find specs on the OBJ and MD2 or 3 file format?