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# 5 20-10-2008 , 10:03 AM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
ive just got maya 2008. Up until now ive been using maya with games in mind, so texturing has been a case of squeezing everything down, and being as economical as possible. Im going away from that at the moment, as, to all intents and purposes, im a beginner with texturing. In the PLE version the resolution of image I could export for texturing was limited, so its nice to not have that limitation now. And for this house im basically mapping each part of the house and texturing it individually. to hell with file sizes.