how to break up ocean shader
Hi all,
I spent some time on this one and so far I didn't manage to brake up this regular pattern look of Ocean shader?
Id like to do a shot from high above looking down on sea surface but it looks so artificial and pattern... I don't know. I tried mapping some fractals on various places and you mange to do little variation but I just cant seem to find a way to make sea look more photoreal. Right now I'm thinking of doing in some alternative way, with some displacement map...etc.
Any info would be great,
Thanx
Kiki