off topic?
Hiya..
maybe this is not the right place but i give it a try :bandit:
I played a bit around with this new feature FBIK ( or is it a bug?)
Since i rig my chars by "hand" I am always open to time saving.
The controls seem, in my opinion, somehow hard to work with.
For example: Found no way to zero rotation axis - so how do i go back to the bindpose?
Gave some tools a try, such as bipedfactory and FBIK_CharacterControl. Was funny, i didn't knew in how many weird ways a rig can be screwed up ..hehe.
Also I'm missing the controls for natural movment, such as knee twist. After all - I think that i can rig a char by hand not nearly as fast as automated but with much more intuitive controls on it.
Maybe it's a bit early to judge and I should dig deeper, but just for timesaving purposes, can anyone tell me where the advantages are buried in this tool?
cheers
Mac
..the Force is with me (sometimes)