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# 5 21-06-2006 , 02:18 AM
mac762's Avatar
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Join Date: Dec 2004
Location: Germany
Posts: 68

off topic?

Hiya..

maybe this is not the right place but i give it a try :bandit:

I played a bit around with this new feature FBIK ( or is it a bug?)
Since i rig my chars by "hand" I am always open to time saving.
The controls seem, in my opinion, somehow hard to work with.
For example: Found no way to zero rotation axis - so how do i go back to the bindpose?

Gave some tools a try, such as bipedfactory and FBIK_CharacterControl. Was funny, i didn't knew in how many weird ways a rig can be screwed up ..hehe.

Also I'm missing the controls for natural movment, such as knee twist. After all - I think that i can rig a char by hand not nearly as fast as automated but with much more intuitive controls on it.
Maybe it's a bit early to judge and I should dig deeper, but just for timesaving purposes, can anyone tell me where the advantages are buried in this tool?
cheers

Mac


..the Force is with me (sometimes)