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# 5 18-10-2007 , 09:49 AM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
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Radical- yup allot of things can be attached to the shader group, however bump map is calculated when the surface shader is called so it will always attach to a surface shader of some sort.

Displacement maps are calculated before render time at tessellation so they cant be attached to the surface shader.