Thread: Tri-pod Mech
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# 14 27-07-2008 , 03:10 PM
alexanderH's Avatar
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Join Date: Sep 2007
Location: Mississauga, Ontario, Canada
Posts: 450

Originally posted by NeoStrider
with all the wires you're modeling, how many of them will be visible in renders? some of those shots look like they're looking inside the model where nothing will actually show up - i only bring it up cause lots of modelers nowadays tend to still model stuff that will never be seen (like modeling the whole body and then modeling clothes to go over them without cloth simulation), and it's kind of a waste of time...

Unfortunately the wires are what make up a lot of the density of the joints and limbs. All I did was close up from different points on it so you can see things. Fortunately a lot of the bulk does not need any detail which is making things a lot easier. But still, the concept is to have a BUNCH of wires which tedious at times, looks pretty damn cool. Too bad I haven't been at the computer too much to work on anything, let alone this awesome project.


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