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# 9 24-06-2003 , 01:53 AM
BabyDuck's Avatar
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Join Date: Nov 2002
Location: USA
Posts: 1,170
i would like to see a mini-tut on this slight problem i still try to figure out how to do: random brick texture with mel.

i would like a rendernode done in mel that gets asked a certain position to color, then looks up a (e.g. procedural fractal) at a gridpoint closest to the asked for position - depending on the grey value, it decides which brick texture to use (maybe 20 differant bricks). look up that texture and return the value so it can be rendered.

this would create really random and non-repeating brick textures and only needs a small amount of differant brick text. not sure if mel allows that - but it would be nice to know user added image