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# 15 25-01-2004 , 04:17 AM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133
No. Bump maps change the surface normals where as displacement maps affect the actual vertices. You can read up on it in the rendering section of the maya docs.

For an experiment, create an alpha map of your enterprise windows in photoshop like you would make a bump map, with varying shades of gray to control depth. Save as a tif with alpha. Then, create a shader and plug the image into it's displacement attribute. Apply it to your geometry.


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