Yes, you are right. I have found a page that explains a linear workflow with physical sun and sky that fixes all textures by using the 0.45 in the framebufer (render settings) and a gamma value of 1 in the lens shader, but still the colors need special atention.
https://3dlight.blogspot.com/2008/09/...ental-ray.html
Last edited by taquion; 22-06-2010 at 01:40 PM.