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# 2 23-09-2003 , 01:04 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
1) Polygons > Smooth will smooth polygonal geomtry. There's also SubDs.

2) Most people use the GI_Joe MEL script to fake Global Illumination.

3) It's just a preview.

4) Edit Polygons > Subdivide

5) Not necessarily, but they don't work right all the time.

6) We've got a few tutorials going over this here and I have a brief freebie at my personal site.

7) A warning is just an FYI. It doesn't mean anything is wrong. An Error, on the other hand, is bad.


-Mike
The Maya Toolbelt