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# 14 02-05-2005 , 08:47 PM
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Join Date: Jan 2004
Location: England - and proud of it!
Posts: 175
The first thing you need to do is get rid of those triangles. Right click over the geometry and select Edge. Select the edges that make up the longest side of the triangle (the diagonal ones), and hit Backspace on your keyboard to delete them.

Now, right click again over the geometry, and select Vertex. Drag a selection around the wing area, and again hit Backspace. This will delete any extra vertices that are left over after you have deleted the edges.

Also, I wouldn't use a Poly Smooth unless it was on my final model. You are much better off using Subdivision Surfaces. To do this, select the object, and go to Modify>Convert>Polygons to Subdiv.
When you do this, you will need to convert back to polys to add more geometry. Go to Modify>Convert>Subdiv to Polygons>Option Box. In the option box, make sure that Vertices is selected. This will give you your original geometry back.


Cheers,
Malcolm

'England Expects That Every Man Will Do His Duty' - Vice-Admiral Horatio Lord Nelson - Battle of Trafalgar - 21st October 1805