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# 1 07-02-2005 , 12:46 AM
Russell's Avatar
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Join Date: May 2002
Location: Sioux Falls, SD
Posts: 370

MR, Ambient Occlusion and SSS in Maya 6.5

Hi all,

As of late, I haven't gotten any responses to recent posts so I'll try again here. I've already posted something like this in the Mental Ray section but it's been a few days - I finally updated to Maya 6.5 and lemme tell ya, it has so many new tools and tool sets as well as improved rendering with a better implimented Final Gathering setup.
That said, I have to ask, I recently tried to render a model of mine using the provided ambient occlusion and now, ta da(!), subsurface scattering shaders and I just feel as if I'm missing something. Please look at my image and tell me what you think I'm missing, anything at all! Thanks in advance!

Your friend,
Russell



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Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com