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# 3 01-03-2006 , 06:28 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
thx for your quick reply!

I guess you are right - it was something with normals. can´t tell exactly what. I mirrored the half geo - polyUnite - merged verts. this gave a very strange shading of geo like turning normals to superhard, but only the fliped side. after converting to subDiv and back to poly everthing is finde now. phew!


everything starts and ends in the right place at the right time.