View Single Post
# 4 14-01-2008 , 04:11 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi gster,

I haven't rigged him yet. I just took the base mesh into z, modified it a little, and took it back into maya. The whole mesh had changed, as if it had been smoothed (with the sculpt tool, not the smooth node... it had lost definition).

I've never noticed this before... maybe it's a quirk between maya 2008 and z 3.1.

Thanks for the heads up re transfering weights - I'll look into it.

cheers

gubar