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# 3 20-07-2007 , 09:56 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
you have to increase the divisions of your lattice. in the channelBox look under SHAPES of your ffd1LatticeShape. there you can change the S, T and U divisions.

to deform a plane into a shape of a cylinder I´d rather use one of the non-linear deformers like Bend. you have to place the deformer (rotation/translation) to get the desired effect.


everything starts and ends in the right place at the right time.