Sounds to me like Double transformation ..
Make sure your skin is NOT grouped OR parented with the skeleton, and at the same time being used as a skin ..
Outliner example :
POLYGON_SKIN
[+]Skeleton
if you need certain parts of your object to follow a bone exactly, then dont bind it as a skin, but parent the object instead.
Outliner Example:
POLYGON_SKIN
[-]Skeleton_1
[-]Skeleton_2
POLYGON_OBJECT (not bound as skin - only parented)
I hope it helps..
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S