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# 1 25-05-2008 , 12:38 PM
Rhetoric Camel's Avatar
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Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222

Border edges where arm attaches?

Alright I've modeled this female character and I was going to give Roadkill uv editor a shot since I haven't used it yet but have had it for quite a while. I opened up the manual and started following instructions. First thing was to make sure Live Unwrap was ticked and then click unwrap, and right there is where my problem started. I get this in the maya window:

RoadKill;
// Error: Mesh requires cleanup //

So I go to mesh and go to cleanup and then try again and get the same error. It shows the parts that need to be cleaned up are where the arm and body attached together. They highlighted the vertices and I highlighted the boarder in the picture below.

Anyone have any idea how to clean this up or fix this? I've been trying for about a half hour now and I can't figure out how to clean this up.

user added image

I must also say this edge has been bothering me since I connected it, no way to make it look like a smooth transaction between the arm and the body.

Thanks in advance to any possible help given.


- Mike

https://rhetoriccamel.blogspot.com