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# 2 19-05-2010 , 07:40 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
another question:

i try to go another way with rigid body constraints.


is it possible to make a smooth bound geometry a rigid body at the same time? or drive any secondary geometry so i have my spring objects colliding with the character geometry?


everything starts and ends in the right place at the right time.