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# 3 31-08-2015 , 03:31 PM
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Join Date: Aug 2015
Posts: 18

I normally map the share to a network drive, then i save my project to the mapped drive. Then make sure all network pc's have the same network mapping, that should then work.

Thanks for the reply. I'm chatting with Vlado on the Choasgroup forums and he said-

"The particle data is exported in the vrscene itself, the slaves don't need to access the cache. "

So sadly the slaves not having proper access to the cache (which they should how I have them setup), isn't even the issue. I'll update the solution if/when Vlado suggests something. If any of you guys have any ideas in the meantime feel free to post up.

Thanks much.