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# 1 17-11-2012 , 12:25 PM
Registered User
Join Date: Sep 2011
Posts: 109

Stuck maya texture ??!

Hello.
I have model,
And I want to make some of the texture elements appear on it. (transparency, alpha channel or how you call it..)
In hyper-shade I have "file" and "lambert"
If I connect file>lamber(color) I have no problems.
But if I connect file>lambert(transparency) its epically wrong.

No matter what I do that channel is stuck, texture always appear the same on model when I render it.
Its second day I am working with that texture. I can change file name, file path but it is always the same.
For tests i even draw something on top of my texture, and maya detects somehow that it is the same texture so it puts that "old" transparency image from somewhere. If I change file no matter how it has no effect on it. if I chose different file completely then it detects. I can rotate texture , but it stays the same just on that "transparency" channel. So it is very strange. Especially if it works 100% on "color" of lamber.
even recreating hypershade network of that texture does not work.
Two pictures below explains it well. (no images or uv maps were changed)
user added image
user added image

Other unrelated problem is, how textures are displayed in view port. Some are ok, some are totally wrung like the ring itself:
user added image
How to make it look like it suppose to be?
Thank