Thread: Roman snail
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Old 25-07-2007, 09:58 AM   #1
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Join Date: Nov 2006
Location: Sweden
Posts: 482
Default Roman snail

In this work I will try to be more structured then before and set up goals and a plan on how to make the object.

My goals are.

-To get greater knowledge in Zbrush.
-To learn how to use Normal,Displacement and specularity maps on a more effective way.
-How to render with Mental ray to create a more realistic light.

How will I accomplish this?

-First of all, modell the Snail and shell in Maya
-Import the the model to Zbrush and create the normal map
-Export the model in lowest subdivision and apply the normal map
-Render It in Mental ray

Well here is the reference I'm using

Hopefully I will have the basic model up tomorow after work.

Last edited by Weyu; 25-07-2007 at 11:20 PM.
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