Thread: Roman snail
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Old 25-07-2007, 10:49 PM   #3
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Join Date: Nov 2006
Location: Sweden
Posts: 482

Yeah that was my plan actually, I followed a tutorial that used the multidispalcement. And this was actually one of the main reasons why I resigned from the competition as I apparantly could not open Zbrush 3 tools/documents in old Zbrush.

Hmm, the tought I had about normal/displacement maps were that displacement map worked like a bump while normal maps created "shadows" so that it look high poly.

Like I said before, I have a basic mesh ready for you when I get home.
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