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# 10 05-06-2008 , 03:18 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
I can feel the heat from here:bandit:


Of course this is all right from both parties.

And of course I will just add my ten pennys worth here. What we see here is not an animation where a multitude of sins can actually be hidden in the motion - blurred if you will, as animation demands movement and weighting to name a few to emote a response say on a more emotional level whereas a single 3d image or images will get scrutinised beyond this point purely through the fact its in your face. Things will stand out more or are open to scrutiny. I look at my stuff each day and know exactly alot of the pin points people will look at., and therefore try to eradicate probs before they are pointed out. But its just never going to go away...we as humans know ourselves so well

Of course we all have our opinions at the end of the day, but the one thing I find is overlooked is that we are all different in every respect...but 3d being what it is we are all striving for a perfect model everytime, symmetry for example its a common one in human models, but find me a human thats symetrical, theres no such thing. We can all tend to spend too much time on one thing, but on this level you have to keep rolling and learn as you go, I myself dont want to be driven nuts by small issues on a character, a compromise has to reached before cutting it loose in a lot of cases.

But, what should be realised is the the multitude of work that it takes to create this type of work and Im talking about 3d comics/graphic novels, it is huge!! Ya know how long a CG movie takes with a team of 100+, this is being done in spare time if you will by one person alone...the task is immense. He's not creating a 5minute short in 6months, this is going go on far longer.

Having worked with GioChrono on two large 3d comics for two different companies we know how it is on the front line. And I'd like to point out that on a couple of occasions we've had people work with us who have worked at places like Pixar, Framestore even Alias teachers who have been absolutely staggered and had their jaws drop at what was being attempted. So ya know

there are alot of frustations in doing this type of work even 3d in general to produce a single image can give the brain a bit of stress. But just to point out something to Gio, remember my friend that we arent dealing with total comic book geeks on these forums, a few of these guys are doing production or studying 'whatever' so they wont be blinded by the pretty pictures we create, they will go for the jugular LOL.

We just have to take the rough with the smooth and if the crit is justified, great, take it onboard for future use and move on to the next piece, if its a load of arse just laugh and ignore it.

It aint gonna happen- but Im still trying to get it pixel perfect too

cheers
Jay