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# 3 31-05-2003 , 11:23 PM
otaku's Avatar
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Join Date: May 2003
Location: Switzerland
Posts: 115

i get it... its a phongE shader

i get it it was the phong shader, i took the PhongE-shader from maya and enabled the raytracing engine in texture and render globals - tipp do not modify the raytracings settings to not taking to mutch transparency.... it will **** up your pc's performance:o
its a bit messy with making light sources, i just took two directional lights with density 0,55 uo to 0,78 more it overwelming less is making it dirty yellow...

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