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# 11 20-12-2006 , 05:13 PM
Registered User
Join Date: Jun 2004
Location: Romania
Posts: 27
I used 5 textures: One for surface color, one for surface bump, then a specular map for the suraface that i pluged to specular roll off of the blin material that i used for the surface.Then for the clouds sphere, i used a color map with alpha channel for transparency, ans also a bump map for clouds , that is derived from the clouds map (you know ...desaturate then levels in photoshop).This is a sample of the clouds map(640X320). PS: all maps have 8K.

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Last edited by alienpioneer; 02-01-2007 at 06:27 PM.