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# 2 14-08-2008 , 01:25 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi,

this can happen when you assign a texture that has an alpha channel, and the alpha channel contains the uv map. The alpha channel is automatically being assigned to transparency, so only the uv lines are opaque.

Just go to the material, right click on the transparency attribute, and break the connection and it should look fine.

cheers

gubar