Thanks for the kind words, The method I use to model is all polygonal extrusion and tweaking. Essentially the geometry started as a single poly plane which I placed on the eyelid and extruded to get the shape of the eye. From then on I extruded the polys until they wrapped nicely around the sphere in place as the eyeball. For the rest of the geometry I extruded the eye geometry outwards using the border edge and extrude tools, and positioned them trying to maintain a clean topology and only modelling in quads. The rest basically consists of tweaking vertices and using the append to poly tool to fill gaps. todays update: