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# 9 10-10-2008 , 12:10 AM
Rostoons's Avatar
Registered User
Join Date: Feb 2006
Location: Bedford, England
Posts: 138
Thanks for the kind words,

The method I use to model is all polygonal extrusion and tweaking. Essentially the geometry started as a single poly plane which I placed on the eyelid and extruded to get the shape of the eye. From then on I extruded the polys until they wrapped nicely around the sphere in place as the eyeball.

For the rest of the geometry I extruded the eye geometry outwards using the border edge and extrude tools, and positioned them trying to maintain a clean topology and only modelling in quads. The rest basically consists of tweaking vertices and using the append to poly tool to fill gaps.

todays update:

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