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# 2 16-12-2005 , 11:59 PM
sensensen's Avatar
Registered User
Join Date: Nov 2005
Posts: 31

Re: converting models to OpenGL

Originally posted by blazing_fire
Hi you all.

I'm doing a project in OpenGL, and I want to import my Maya models in a form I can use with OpenGL programming.

I need to convert both polygonal and NURBS models to the invironment, and i want to know how i can do it, and what's the limitations.

Thank ahead,
me user added image

the Graphics card I have is a ATI x600 and its running on a 3g P4.

I tried to install drivers from ATI but not sure if it stayed the same or got worse....

anyway ... if someone could throw me


maya works