Re: converting models to OpenGL
Originally posted by blazing_fire
Hi you all.
I'm doing a project in OpenGL, and I want to import my Maya models in a form I can use with OpenGL programming.
I need to convert both polygonal and NURBS models to the invironment, and i want to know how i can do it, and what's the limitations.
Thank ahead,
me
the Graphics card I have is a ATI x600 and its running on a 3g P4.
I tried to install drivers from ATI but not sure if it stayed the same or got worse....
anyway ... if someone could throw me
maya works